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Aww, Screw this!

Did you ever work too long on one feature in a project? It makes you want to get done with the project.

I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usually draw it with the glVertex3f, glBegin, glEnd commands, which I …

md2

Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to shapekeys for the three animations.

Also, I might get the game done sometime :)

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I have been creating a Lego Minifig + Rig in Blender recently.

Working time

Modelling: ~4 hrs

Rigging: ~5 hrs

Weight Painting Legs: ~4 hrs

Weight Painting Other: ~ 1 hr

Total: ~14 hrs

Motivation

You may remember the Lego Parkour Animation I uploaded to youtube quite a white ago (January 2012 …

Bluetooth and Python 3.3

Spend hours and hours and more hours trying to connect a Wiimote to Blender via Python. I read somewhere Python supports Bluetooth in version 3.3, but not for me.

PyBluez is also not compatible with Python 3.3, so I’m giving up for not. Maybe in Python 3 …

Endianess

I recently spent 5 hours trying to figure out why my maps I write from an own made “tiled” plugin (Java) aren’t beeing read properly in my ninjarun game ©, already knowing all along it must be because of the endianess (But I’m always lazy to mess with the …

Progress on Ninjarun

I’ve been really working on my Palm Pre game lately. Today I implemented collecting coins!

I had a few issues where I added the player to an entity list instead of a coin entity so the player got updated multiple times and so on, (actually froze my computer a …

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