“WebVR Pong” is a multiplayer game we wrote in C++ with the Magnum Graphics Middleware
and compiled it to web assembly using Emscripten. Like the name suggests …
Did you ever work too long on one feature in a project? It makes you want to get done with the project.
I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usually draw it with the glVertex3f, glBegin, glEnd commands, which I …
Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to shapekeys for the three animations.
Today I looked at the .x file format and decided to do the character animation for Ninjarun not with a sprite-sheet but a 2D mesh with bone-animations.
I’ve been really working on my Palm Pre game lately. Today I implemented collecting coins!
I had a few issues where I added the player to an entity list instead of a coin entity so the player got updated multiple times and so on, (actually froze my computer a …
*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.
I never actually had a good structure in any of my game projects. This eventually led to chaotic code …