Branchless Antipodality Handling
1 minute read.
Branchless antipodality handling with dual quaternion skinning.
1 minute read.
Branchless antipodality handling with dual quaternion skinning.
2 minute read.
Solutions to an obscure syntax error
2 minute read.
Today I had a call about WebVR and optimization and realized a thing about WebVR and VR in general that appear to be especially appealing to me.
I think one of the reasons I am fascinated by these topics is the need for optimization: VR really gets immersive once you …
4 minute read.
Back in the days I thought it was required to rerender 20-60 times per second on any graphics application. That may be true for most games, but many applications do not!
Vladimír showed me differently: the Magnum Primitives Example only renders after mouse interaction changed the rotation of the object …