Endianess
This is an old article from 2013. I was a kid. I learned a lot since then,
so please do think twice when taking advice from me as a kid.
I recently spent 5 hours trying to figure out why my maps I write from an own made “tiled” plugin (Java) aren’t beeing read properly in my ninjarun game ©, already knowing all along it must be because of the endianess (But I’m always lazy to mess with the actual bits themselves, so I spent all my time googling for proof, before I actually start reversing byte orders).
Java stores it’s stuff as big-endian whereas c will try to load it as little-endian.
So, how do you cope with this problem? Simplest: Save the file in Java as little-endian. This can be very easily accomplished by using ByteBuffers, and setting using .order(ByteOrder.LITTLE_ENDIAN)
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