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VRIDE

< 1 Minute Read.

For those who follow what I do on twitter, you will have noticed, that I created the magnum-vr-ui quite a while ago. That basically got the Magnum::Ui library into VR with the Oculus Rift—because I had integrated that into Magnum back in 2015—and Leap …

Porting Point Light Shadows to WebGL2

~ 1 Minute Read.

I recently ported the “Wonderland Engine”, Vhite Rabbit’s inhouse game engine, to web using web assembly and WebGL with Emscripten.

During this process the point light shadows that we created for VR Toyroom back then didn’t quite make it, they required geometry shaders and rendering …