Video post 1
Ninjarun Preview video to show you the animations and stuff…
.. and that there actually is a game ;P
This post was imported from tumblr.
Ninjarun Preview video to show you the animations and stuff…
.. and that there actually is a game ;P
This post was imported from tumblr.
Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.
Since I haven’t been doing a lot of GL stuff recently, I am going to refresh that, and then code a little 3D Engine for …
After getting the X-th virus on my computer (with Windows XP Professional), I decided to start using Ubuntu 11.04. I like it pretty much, although I’m still a bit irritated by the sudo-stuff.
I spent a lot of time trying to figure out how to install my C …
Okay, here is some code for mouselook with SDL…
struct { int x, y; //In this case: the position where the mouse is held at bool trap; //flag for holding mouse at one place } mouse; void MouseMotion(){ /* Set x and y to the current mouse position */ int x, y; SDL_GetMouseState(&x …
After spending hours trying to figure out why my mouselook function didn’t work with SDL, I finally got a solution.
The problem was that I didn’t use SDL_PumpEvents() before calling SDL_GetMouseState(). But if I do that I get the next problem: my Keyboard Events get delayed because the …
Almost done with rewriting Mineshooter to work with the Simple DirectMedia Layer Library. Still have a few problems with the mouselook, but I should be able to work out a solution very soon.
SDL is quite simple. I now have about 150 lines less than when I used the Windows …
I’m currently working on learning SDL and am also thinking about making my Mineshooter Projekt use SDL. Does anybody have experience with programming SDL-Applications and would advice against using it?
This post was imported from tumblr.