Pywiiuse
In the last 7 days I was busy creating a Python 3.3 wrapper for the wiiuse library.
You can now use wiimotes in Blender 2.6! :D
Check out it’s Github repository here: https://github.com/Squareys/pywiiuse
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In the last 7 days I was busy creating a Python 3.3 wrapper for the wiiuse library.
You can now use wiimotes in Blender 2.6! :D
Check out it’s Github repository here: https://github.com/Squareys/pywiiuse
This post was imported from tumblr.
I did some work on Epic Ray today. I refractored the rendering system to how it was meant originally (most of the code was make-shift, just to have something on the screen). Also, there is a depthbuffer now :)
EpicRay now supports floor and ceiling color rendering (no textures just of …
Today my Blog turned 2!
I’m working on a Lego Parkour II Animation by the way, so expect some content for this week ;)
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Ninjarun Preview video to show you the animations and stuff…
.. and that there actually is a game ;P
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After I had decided to do sprite sheets after all (of an animation generated with blender), I did 4 animations and included them into the game.
I now have a run, takeoff/jump, fall and die animation which look rather neat!
I will be able to show you some time …

Also, EpicRay has a basic editor, player movement (wasd).
I just recently got rid of the white borders btw. ;)
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I finally got around to uploading my work to GitHub. Although everything is very rudimentary, placeholder-heavy and so on, here’s a link to the repo:
https://github.com/Squareys/EpicRay
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EpicRay has regained a certain stage of completion! Although I was this far before, now I actually have some powerful structure behind everything which will not collapse if loads of features are built onto it.
What EpicRay has now what my engine didn’t have before is player movement. No …