Showing only posts tagged game-engine. Show all posts.

What I have been up to.

Today I was surprised to be reminded of my tumblr blog beeing three years old now. I guess this is a good excuse to write about what I have been doing and not blogging about the last year.

Obviously I have been studying, which may have helped the inactivity alot …

EpicRay: Multi-Threaded Rendering

Recently I added multi-threaded rendering support to my open source java raycasting game engine.

The last few weeks, I was pretty busy with university stuff. If I did anything else, I optimized EpicRay. After the drop to 8fps (due to floor and ceiling textures), I optimized the rendering to go …

Epic Ray Floor Rendering

I did some work on Epic Ray today. I refractored the rendering system to how it was meant originally (most of the code was make-shift, just to have something on the screen). Also, there is a depthbuffer now :)

EpicRay now supports floor and ceiling color rendering (no textures just of …

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