Reviving Zombies with AI
5 minute read.
5 minute read.
5 minute read.
Building a super lean test for a green entrepreneurial hypothesis.
~ 4 Minute Read.
Since the last time I did an overview of my current projects is almost three months ago, I thought it’d be time for another one of these.
In September Florian Isikci and I moved into a small office in Konstanz. We have since release …
~ 1 Minute Read.
I recently ported the “Wonderland Engine”, Vhite Rabbit’s inhouse game engine, to web using web assembly and WebGL with Emscripten.
During this process the point light shadows that we created for VR Toyroom back then didn’t quite make it, they required geometry shaders and rendering …
~ 5 Minute Read.
I think noone who reads my blog has an overview of what I’m working on, and even on twitter you wouldn’t get that. So here is one:
I recently founded this company with Florian Isikci, we are planing to move into a small …
~ 3 Minute Read.
At Vhite Rabbit I’ve been using Magnum to build Emscripten based web projects for quite a while. Since the Oculus Rift constrains me to Windows for development and sometimes things are hard to set up there, I hereby share the way to compile Magnum with Emscripten …
~ 1 Minute Read.
One of the most requested changes for WebVR Pong was transparent paddles. While I argued for a while that having to guess where the ball is adds to the game’s difficulty, I quickly gave in, especially with Florian pushing for it as well.
And they were …
~ 1 Minute Read.
Two blog posts ago I mentioned a WebVR game we were making for the Virtuleap WebXR Competition at Vhite Rabbit.
“WebVR Pong” is a multiplayer game we wrote in C++ with the Magnum Graphics Middleware and compiled it to web assembly using Emscripten. Like the name suggests …