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Porting Point Light Shadows to WebGL2

~ 1 Minute Read.

I recently ported the “Wonderland Engine”, Vhite Rabbit’s inhouse game engine, to web using web assembly and WebGL with Emscripten.

During this process the point light shadows that we created for VR Toyroom back then didn’t quite make it, they required geometry shaders and rendering …

Building Magnum with Emscripten on Windows

~ 3 Minute Read.

At Vhite Rabbit I’ve been using Magnum to build Emscripten based web projects for quite a while. Since the Oculus Rift constrains me to Windows for development and sometimes things are hard to set up there, I hereby share the way to compile Magnum with Emscripten …

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