I really want to implement drawing order in my node based graphics engine in vsge.
Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent and a children list. This means that each node handles drawing of the children, so the graphics engine …
My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they can be displayed to the screen easily.
Calling the nodes drawing procedures is handled by the graphics …
Since Allegro 5 has been released a long time ago, I thought I’d give it a try. I was pretty impressed by it, so I started rewriting my vsge2D game engine (which really just had only a basic structure though) using Allegro 5.
This turned out to be a …
I have this problem in two of my projects where applications just crash at random moments. And if I say random, I mean random. No connection to what is going on in the rest of the application.
I am making this demo-game for vsge2D: “Blue Moon”, a project I have …
*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.
I never actually had a good structure in any of my game projects. This eventually led to chaotic code …