Showing only posts tagged vsge. Show all posts.

Drawing Order

I really want to implement drawing order in my node based graphics engine in vsge.

Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent and a children list. This means that each node handles drawing of the children, so the graphics engine …

Switching to Allegro 5

Since Allegro 5 has been released a long time ago, I thought I’d give it a try. I was pretty impressed by it, so I started rewriting my vsge2D game engine (which really just had only a basic structure though) using Allegro 5.

This turned out to be a …

Random Crashes? Possible Solution...

I have this problem in two of my projects where applications just crash at random moments. And if I say random, I mean random. No connection to what is going on in the rest of the application.

I am making this demo-game for vsge2D: “Blue Moon”, a project I have …

Copying Pointers does not do the job.

When shooting bullets, entities must be able to copy a bullet entity. That bullet entity is stored as a pointer in that entity, which has the ability to shoot. Okay, then let’s create a copy-constructor and create a new instance as a copy of that.

So what’s the …

2D Game Engine

*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.

I never actually had a good structure in any of my game projects. This eventually led to chaotic code …