Showing only posts tagged ninjarun. Show all posts.

Ninjarun Animations

After I had decided to do sprite sheets after all (of an animation generated with blender), I did 4 animations and included them into the game.

I now have a run, takeoff/jump, fall and die animation which look rather neat!

I will be able to show you some time …

Aww, Screw this!

Did you ever work too long on one feature in a project? It makes you want to get done with the project.

I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usually draw it with the glVertex3f, glBegin, glEnd commands, which I …

md2

Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to shapekeys for the three animations.

Also, I might get the game done sometime :)

This post …

Progress on Ninjarun

I’ve been really working on my Palm Pre game lately. Today I implemented collecting coins!

I had a few issues where I added the player to an entity list instead of a coin entity so the player got updated multiple times and so on, (actually froze my computer a …