Showing only posts tagged gles. Show all posts.

Ninjarun Animations

After I had decided to do sprite sheets after all (of an animation generated with blender), I did 4 animations and included them into the game.

I now have a run, takeoff/jump, fall and die animation which look rather neat!

I will be able to show you some time …

Aww, Screw this!

Did you ever work too long on one feature in a project? It makes you want to get done with the project.

I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usually draw it with the glVertex3f, glBegin, glEnd commands, which I …

Open GL ES 1.1 and 2.0

I recently stared messing around with the simple sample app from the WebOS pdk a bit, trying to draw with vertex buffers and so on. I had a few problems, since the sample app used Open GL ES 2.0, which basically means you have to do everything yourself (Doesn …

GLSL and GLES

I started teaching myself shader programming with GLSL, since I’ll be needing it for making decent GLES games for both Android and WebOS.

I tried RenderMonkey and Shader Designer for Development IDEs. RenderMonkey actually supports developing GLES shaders, but got me really confused since it seems to have renamed …

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