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Some updates on Zombiehunt

I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.

Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is a major upgrade :P

Since my project is more than four …

Releasing Zombiehunt (v 0.7) soon!

Latest changes in Zombiehunt:

  • “Mutated Zombie” graphics were redone (by Burning Peanut)
  • “Normal Zombie” got a Walk-Cycle (also by Burning Peanut)
  • The scene gets darker the longer the player survives (In the end only a few spots are lit, this makes the game a bit more interesting).
  • Color depth set …

Zombiehunt Controlls

Zombiehunt got a menue to change the controlls of the game! It now also checks the game version when submitting a highscore to the online highcore list.

Here is a screenshot of the controlls menue:

image0

The menue background btw was created by `Burning Peanuts <http://burningpeanut.blogspot.com/>`__ (artist …

Submitted a score in Zombiehunt!

And now the Dialog I posted before actually works :P I submitted the first score in Zombiehunt! Now I’ll have to display the highscores somehow, somewhere… But I’m done for today :)

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Fixed some menue bugs in Zombiehunt...

I started to continue developing Zombiehunt just now and fixed a few Key-Input-Bugs in the menue of Zombiehunt. This is what the menue looks like now [I do have a graphic-designer working on the background, but it isn’t finished yet ;)]…

image0

And under options you can see the following:

image1

This …