I just created a new repository for Epic Ray on GitHub!
Epic Ray Engine in action.
Code ist best kept in some open source git repository, for other people to be able
to look at it. I had originally taken down the repository, because I didn’t …
Recently I added multi-threaded rendering support to my open source java raycasting game engine.
The last few weeks, I was pretty busy with university stuff. If I did anything else, I optimized EpicRay. After the drop to 8fps (due to floor and ceiling textures), I optimized the rendering to go …
I did some work on Epic Ray today. I refractored the rendering system to how it was meant originally (most of the code was make-shift, just to have something on the screen). Also, there is a depthbuffer now :)
EpicRay now supports floor and ceiling color rendering (no textures just of …
EpicRay has regained a certain stage of completion! Although I was this far before, now I actually have some powerful structure behind everything which will not collapse if loads of features are built onto it.
What EpicRay has now what my engine didn’t have before is player movement. No …
Since I’m a huge fan of interfaces, today I implemented a rudimentary framework for EpicRay. As soon as I worked out smaller issues, it will be the first code commit to my GitHub repository (except for the LaTeX code which is already up there, but that doesn’t count …