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Open GL ES 1.1 and 2.0

I recently stared messing around with the simple sample app from the WebOS pdk a bit, trying to draw with vertex buffers and so on. I had a few problems, since the sample app used Open GL ES 2.0, which basically means you have to do everything yourself (Doesn …

What I seem to like most about shader programming

You can’t imagine how glsl shader programming makes me happy.

I guess the think I like about it is, that you change something and *bling* changes appear on screen! I’m a really visual guy, I have an artist side. And recently I have been doing a lot of …

EpicRay Framework

Since I’m a huge fan of interfaces, today I implemented a rudimentary framework for EpicRay. As soon as I worked out smaller issues, it will be the first code commit to my GitHub repository (except for the LaTeX code which is already up there, but that doesn’t count …

GLSL and GLES

I started teaching myself shader programming with GLSL, since I’ll be needing it for making decent GLES games for both Android and WebOS.

I tried RenderMonkey and Shader Designer for Development IDEs. RenderMonkey actually supports developing GLES shaders, but got me really confused since it seems to have renamed …

I did it.

Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.

Since I haven’t been doing a lot of GL stuff recently, I am going to refresh that, and then code a little 3D Engine for …

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