Showing only posts tagged physics. Show all posts.

Gravity and World-Collision

Finally worked out the World-Collision problem. The player now collides perfectly with the blocks, but there is one problem left:

If you collide with a block in front on you, “you look inside the block”. That’s because you are 0.0f long 0.0f wide and the near clipping …

Photo post 7

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Continued work on Mineshooter!

I just read a blog-article from manwithsteelnerves about z-fighting which really motivated me to continue 3D-programming with OpenGL. That’s why I decided to continue my Mineshooter project and here is a new screenshot.

What I did: I had stopped developing this game, because of difficulties …