Showing only posts tagged opengl. Show all posts.

You find that these functions are slow. That's normal.

From: https://www.opengl.org/wiki/Common_Mistakes#glGetFloatv_glGetBooleanv_glGetDoublev_glGetIntegerv

I am sorry, Oculus. But I’m not going to use you SDK Rendering and will invest another 30-60 hrs trying to replicate the ovr distortion myself.

Oculus SDK OpenGL Rendering saves most states of gl twice every frame. I didn’t …

md2

Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to shapekeys for the three animations.

Also, I might get the game done sometime :)

This post …

Open GL ES 1.1 and 2.0

I recently stared messing around with the simple sample app from the WebOS pdk a bit, trying to draw with vertex buffers and so on. I had a few problems, since the sample app used Open GL ES 2.0, which basically means you have to do everything yourself (Doesn …

I did it.

Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.

Since I haven’t been doing a lot of GL stuff recently, I am going to refresh that, and then code a little 3D Engine for …

Rendering Text!

I somehow feel happy about finally being able to render Text ;)

image0

I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)

This post was imported from tumblr.

World optimization (lvl 1): Bugs

Okay, here are a few bugs in order of appearance:image0

It wouldn’t bother if you could only look at the world from above, but… imagine a mountain looking like this! (I also like how you can see the different layers of block types ;) )

image1

(You can see exactly how high …

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