Showing only posts tagged ue4. Show all posts.

WebVR Ramblings

~ 2 Minute Read.

Lately, I’ve been immersing myself in various frameworks and engines to build WebVR content.

Tomorrow is a big day, that apart from me not many people will notice until further down in the future. I will make sure you do, though, don’t worry. There will …

UE4: Deprecating Symbols

~ 3 Minute Read.

I find myself googling for how to deprecate UENUM, USTRUCT, UCLASS, UPROPERTY, UFUNCTION in Unreal Engine 4 every now and then. With this blog post I hope to provide a reference for how to do this for each:

UPROPERTY

These are a matter of simply appending _DEPRECATED …

Posted on in misc. Tags: ue4, cpp.

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