UE4 Automation Tool
1 minute read.
Quick tips for using Unreal Engine Automation Tool (RunUAT).
1 minute read.
Quick tips for using Unreal Engine Automation Tool (RunUAT).
4 minute read.
In Multiplayer Net Adventures I deployed a POCO based WebSocket server to Digital Ocean [3].
Now I need to deploy a POCO-based [4] RESTful Web Service and I chose to learn about Amazon AWS in the process. Hence, I will be deploying to EC2 and using letsencrypt for SSL encryption …
1 minute read.
I recently had the pleasure to finally install an ubuntu subsystem on my Windows 10 PC to compile test some C++ code on GCC.
9 minute read.
Have you ever had a feature in an Unreal Engine game that you had to come back to again and again, because it was a nest of bugs? This gives you this uneasy feeling of that part being unstable, not really done yet, you can never relax… right?
What if …
< 1 Minute Read.
Quite a while ago (in 2015) I contributed my first example to Magnum: the Oculus SDK Integration Example.
This example demonstrates how to use the acompanying Oculus SDK Integration, a wrapper around the Oculus Desktop SDK to make rendering for the Oculus Rift easier with Magnum.
I …
~ 1 Minute Read.
Two blog posts ago I mentioned a WebVR game we were making for the Virtuleap WebXR Competition at Vhite Rabbit.
“WebVR Pong” is a multiplayer game we wrote in C++ with the Magnum Graphics Middleware and compiled it to web assembly using Emscripten. Like the name suggests …
~ 5 Minute Read.
The most challenging project I worked on since quite a while was the WebVR game Vhite Rabbit built for the Virtuleap Competition. With multiplayer being one of the features we wanted to have for it, a whole new set of skills had to be acquired.
I had …
~ 3.5 Minute Read.
I recently came across a use case for having a small local database to store some statistics in an Unreal Engine 4 project. I found CISQLite3, a plugin by conflict.industries, who unfortunately seem to have gone out of business. The plugin was released under MIT …