Reviving Zombies with AI
5 minute read.
5 minute read.
I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.
Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is a major upgrade :P
Since my project is more than four …
Latest changes in Zombiehunt:
Zombiehunt got a menue to change the controlls of the game! It now also checks the game version when submitting a highscore to the online highcore list.
Here is a screenshot of the controlls menue:

The menue background btw was created by `Burning Peanuts <http://burningpeanut.blogspot.com/>`__ (artist …
And now the Dialog I posted before actually works :P I submitted the first score in Zombiehunt! Now I’ll have to display the highscores somehow, somewhere… But I’m done for today :)
This post was imported from tumblr.
I started to continue developing Zombiehunt just now and fixed a few Key-Input-Bugs in the menue of Zombiehunt. This is what the menue looks like now [I do have a graphic-designer working on the background, but it isn’t finished yet ;)]…

And under options you can see the following:

This …

I already mentioned Zombiehunt being a 2D-Acrade Game. This is what Zombiehunt looks like at the moment.
I am still working on this game and hope to get it finished this year. It’s been written in C++ with the Allegro Game Programming Library. Music and sound was made by …
I am a hobby-developer and hobby-cg-artist and this is going to be a blog about my work. I currently got a few projects going on, so my posts will wont be on one topic all the time.