Some updates on Zombiehunt
I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.
Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is …
A 2D action/arcade game inspired by a minigame in a LEGO Island Gameboy game. You have four lanes on which Zombies are coming at you and you are supposed to kill them before they reach you. With combos and online highscores, settings menu, two types of Zombies, all the good stuff.
Written in C++ using the Allegro library with assets by Falk Ridder.
I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.
Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is …
Latest changes in Zombiehunt:
Zombiehunt got a menue to change the controlls of the game! It now also checks the game version when submitting a highscore to the online highcore list.
Here is a screenshot of the controlls menue:
The menue background …
And now the Dialog I posted before actually works :P I submitted the first score in Zombiehunt! Now I’ll have to display the highscores somehow, somewhere… But I’m done for today :)
This post …
I started to continue developing Zombiehunt just now and fixed a few Key-Input-Bugs in the menue of Zombiehunt. This is what the menue looks like now [I do have a graphic-designer working on the background, but …
I already mentioned Zombiehunt being a 2D-Acrade Game. This is what Zombiehunt looks like at the moment.
I am still working on this game and hope to get it finished this year. It’s been written in C++ with the Al …
I am a hobby-developer and hobby-cg-artist and this is going to be a blog about my work. I currently got a few projects going on, so my posts will wont be on one topic all the time.