Open GL ES 1.1 and 2.0
I recently stared messing around with the simple sample app from the WebOS pdk a bit, trying to draw with vertex buffers and so on. I had a few problems, since the sample app used Open GL ES 2 …
I recently stared messing around with the simple sample app from the WebOS pdk a bit, trying to draw with vertex buffers and so on. I had a few problems, since the sample app used Open GL ES 2 …
You can’t imagine how glsl shader programming makes me happy.
I guess the think I like about it is, that you change something and *bling* changes appear on screen! I’m a really visual guy, I have an artist …
Simple GLSL shader I coded for GL ES via a GLSL Tutorial (>link).
Another very similar one I found by experimenting a little:
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Since I’m a huge fan of interfaces, today I implemented a rudimentary framework for EpicRay. As soon as I worked out smaller issues, it will be the first code commit to my GitHub repos …
I started teaching myself shader programming with GLSL, since I’ll be needing it for making decent GLES games for both Android and WebOS.
I tried RenderMonkey and Shader Designer for Devel …
As always there has been a lack of posts in the last few weeks.
Well, last post more or less promised a design for EpicRay. Sadly I have to say that design got me a little bored. And although I did get …
Once again, I am unhappy with the structure of one of my projects. That usually happens, if I am trying to implement a new feature and realize I actually don’t know how to fit …
You may have guessed it already: my project is a Raycasting gameengine. In Java. With editor and all it takes to make making games as simple as possible. So, you might know Raycasting Game Maker*, why would …