You may have guessed it already: my project is a Raycasting gameengine. In Java. With editor and all it takes to make making games as simple as possible. So, you might know Raycasting Game Maker*, why would I want to recreate that? RGM is rather limited, I believe Raycasting has …
Some screenshots of my current project. Guess what it’s going to be? (Pretty obvious, I guess)

Looks pretty cool, eh? I guess that shadow over there to the right is coincidence. But maybe wont be later on, who knows :)


I’ll keep you updated ;)
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I really want to implement drawing order in my node based graphics engine in vsge.
Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent and a children list. This means that each node handles drawing of the children, so the graphics engine …
My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they can be displayed to the screen easily.
Calling the nodes drawing procedures is handled by the graphics …
*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.
I never actually had a good structure in any of my game projects. This eventually led to chaotic code …
I somehow feel happy about finally being able to render Text ;)

I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)
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