EpicRay
You may have guessed it already: my project is a Raycasting gameengine. In Java. With editor and all it takes to make making games as simple as possible. So, you might know Raycasting Game Maker*, why would …
You may have guessed it already: my project is a Raycasting gameengine. In Java. With editor and all it takes to make making games as simple as possible. So, you might know Raycasting Game Maker*, why would …
Some screenshots of my current project. Guess what it’s going to be? (Pretty obvious, I guess)

Looks pretty cool, eh? I guess that shadow over there to the right is coincidence. But maybe wont be later on …

Secret first rendered image of a new project :D
O noes! ITS IN JAVA :O
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I really want to implement drawing order in my node based graphics engine in vsge.
Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent …
Spent an hour writing a procedure that converts the pink mask in bitmaps to alpha.
Noticed it was implemented in allegro 5.
Derp
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My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they …
*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.
I never actually had a …
I somehow feel happy about finally being able to render Text ;)

I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)
This post was im …