Jonathan Hale

Jonathan Hale

Founder & CEO · 3D / VR / WASM Developer

  1. Welcome!
  2. Blog
  3. Projects

Jan 26 2013Toon Shaded Bunny

This is an old article from 2013. I was a kid. I learned a lot since then, so please do think twice when taking advice from me as a kid.

Simple GLSL shader I coded for GL ES via a GLSL Tutorial (>link).

Another very similar one I found by experimenting a little:

This post was imported from tumblr.

Posted on Sat 26 January 2013 in tumblr. updated Tue 26 May 2026 archived Tags: glsl rendering gles

< EpicRay Framework
What I seem to like most about shader programming >

Categories

  1. lifestyle
  2. meta
  3. misc
  4. tumblr

Tag cloud

  • 2d
  • ai
  • allegro
  • android
  • animation
  • blender
  • c
  • c++
  • cg
  • cmake
  • code
  • compiling
  • cpp
  • epicray
  • game
  • game-engine
  • gamedev
  • gles
  • glsl
  • java
  • lifestyle
  • meta
  • mineshooter
  • ninjarun
  • open-source
  • opengl
  • optimization
  • pyromania
  • python
  • raycasting
  • rendering
  • sdl
  • ue4
  • vhite-rabbit
  • virtual-reality
  • vsge
  • wasm
  • webos
  • webxr
  • zombiehunt

Squareys

  • Blog
  • Projects

Impressum

    Connect

    • Blog feed
    • GitHub
    • Twitter
    • Facebook
    • LinkedIn

    Squareys.de — Copyright © Squareys, 2012–2026. All rights reserved.