As always there has been a lack of posts in the last few weeks.
Well, last post more or less promised a design for EpicRay. Sadly I have to say that design got me a little bored. And although I did get something written down, I was to lazy to …
Once again, I am unhappy with the structure of one of my projects. That usually happens, if I am trying to implement a new feature and realize I actually don’t know how to fit it in the rest of the code.
In this case I am revising EpicRay (my …
You may have guessed it already: my project is a Raycasting gameengine. In Java. With editor and all it takes to make making games as simple as possible. So, you might know Raycasting Game Maker*, why would I want to recreate that? RGM is rather limited, I believe Raycasting has …