Optimize Battery Drain of WebGL Elements
4 minute read.
Back in the days I thought it was required to rerender 20-60 times per second on any graphics application. That may be true for most games, but many applications do not!
4 minute read.
Back in the days I thought it was required to rerender 20-60 times per second on any graphics application. That may be true for most games, but many applications do not!
~ 1 minute read.
I recently had the pleasure to finally install an ubuntu subsystem on my Windows 10 PC to compile test some C++ code on GCC.
~ 2 minute read.
A more recent vim feature is :term
, the ability to have a terminal
inside vim. This super useful feature now allows you to switch between
your code and asynchroneously run compile commands very …
~ 3 minute read.
I just came across a surprising bug in my code which I did not expect to cause any problem at all. The simplified code goes like this:
void foo(const std::string& str) { printf("string!"); } void foo(const bool b) { printf("bool!"); } // ... foo("0 …
~ 2 minute read.
In “Looking Up” I wrote about how your behaviour changes towards people you look up to that are more successful than you are. The same blog post also describes what I do to reduce this effect in myself …
~ 2 minute read.
Moving from POCO 1.9.0 to 1.9.1, Poco Data to SQL namespace.
~ 2 minute read.
Tomorrow is a big day, that apart from me not many people will notice until further down in the future. I will make sure you do, though, don’t worry. There will be a blog post about why it is for me …
< 2 minute read.
I have been using vim for over two years now. Originally started with vrapper, which helped a lot: when I needed my original productivity, I was able to go back by switching off vim-mode in Eclipse …