WebXR in C++
~ 3.5 Minute Read.
Web XR in C++… what?
I recently had the joy of linking javascript to C++ code for a tiny game we’re building at Vhite Rabbit.
Compilers like Emscripten or cheerp – which I didn’t get a chance …
~ 3.5 Minute Read.
Web XR in C++… what?
I recently had the joy of linking javascript to C++ code for a tiny game we’re building at Vhite Rabbit.
Compilers like Emscripten or cheerp – which I didn’t get a chance …
~ 2.5 Minute Read.
What the passion pill can do for you:
- Ability to work 6 hours more after 8 hours of other work
- Strong interest in an activity which overrules interest in other addict …
~ 2 Minute Read.
I spent the last three days recovering old projects.
There is this one 2TB external hard drive I had for ages, broken for six years – yet I never threw it away or tried to format it to maybe be …
< 2 Minute Read.
Is there a (realistic) skill do you wish you had? What is it?
This question I ask people often even in more casual conversations, because it not only gives me an idea of their …
< 2 Minute Read.
I just created a new repository for Epic Ray on GitHub!
Code ist best kept in some open source git repository, for other people to be able to look at …
~ 6 Minute Read.
I wanted to start this article by telling you the story of how I developed the habbit of sleeping in. Then I realized, I actually don’t know.
It might have been shortly …
< 2 Minute Read.
It has now been almost exactly a month since I launched the new website, yay! Devoid of any new content apart from the announcement, it is now back to eagerly catching dust.
For most of what …
There was one thing that always frustrated me alot in the beginning of development with Unreal Engine 4: It was the compile times, especially those for iterating on your game. But it turns out that, if you stick to a couple of key principles, they are manageable after all.