Copying Pointers does not do the job.
When shooting bullets, entities must be able to copy a bullet entity. That bullet entity is stored as a pointer in that entity, which has the ability to shoot. Okay, then let’s create …
When shooting bullets, entities must be able to copy a bullet entity. That bullet entity is stored as a pointer in that entity, which has the ability to shoot. Okay, then let’s create …
In the end it wasn’t even the sjlj/dw2 problem after all. I thing I had a buggy snapshot of MinGW or so, or failed when using mingw-get-inst ;P
Whatever it was, my compiler is working and I …
So Allegro 4.3 doesn’t work. Apparently it has something to do with me having updated MinGW to 4.6.2 and having to recompile all my libraries and therefor all their dependen …
*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.
I never actually had a …
Guitar Modelling Timelapse with Blender 2.62
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I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.
Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is …
Finally explosions kill the player in Pyromania.
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Today I worked on Pyromania, my Bomberman type game. I had bombs and explosions, but they didn’t do any harm to world or player.
Now explosions at least destroy destructible blocks (the wooden boxes …