Photo post 3

Secret first rendered image of a new project :D
O noes! ITS IN JAVA :O
This post was imported from tumblr.

Secret first rendered image of a new project :D
O noes! ITS IN JAVA :O
This post was imported from tumblr.
I really want to implement drawing order in my node based graphics engine in vsge.
Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent and a children list. This means that each node handles drawing of the children, so the graphics engine …
Spent an hour writing a procedure that converts the pink mask in bitmaps to alpha.
Noticed it was implemented in allegro 5.
Derp
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My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they can be displayed to the screen easily.
Calling the nodes drawing procedures is handled by the graphics …
I spent 2 hours debugging last night and another 2 hours today to find the reason for random crashes at application exit.
When using Allegro 5 in a shared library, it is very important to use al_uninstall_system() manually (I guess allegro can’t call this in atexit() in those cases …
Yeah, sure, this guy can’t even do such a simple thing as normalizing vectors?
No***,*** the math was not the problem, trust me ;)
I kept getting a vector with 2 nan components. Sadly I spent about 3 hours looking for the problem, thinking this could not be possible, until …
Since Allegro 5 has been released a long time ago, I thought I’d give it a try. I was pretty impressed by it, so I started rewriting my vsge2D game engine (which really just had only a basic structure though) using Allegro 5.
This turned out to be a …
I have this problem in two of my projects where applications just crash at random moments. And if I say random, I mean random. No connection to what is going on in the rest of the application.
I am making this demo-game for vsge2D: “Blue Moon”, a project I have …