Pywiiuse
In the last 7 days I was busy creating a Python 3.3 wrapper for the wiiuse library.
You can now use wiimotes in Blender 2.6! :D
Check out it’s Github repository here: https://github.com/Squareys/pywiiuse
This …
In the last 7 days I was busy creating a Python 3.3 wrapper for the wiiuse library.
You can now use wiimotes in Blender 2.6! :D
Check out it’s Github repository here: https://github.com/Squareys/pywiiuse
This …
I did some work on Epic Ray today. I refractored the rendering system to how it was meant originally (most of the code was make-shift, just to have something on the screen). Also, there is a depthbuffer now …
Today my Blog turned 2!
I’m working on a Lego Parkour II Animation by the way, so expect some content for this week ;)
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Ninjarun Preview video to show you the animations and stuff…
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After I had decided to do sprite sheets after all (of an animation generated with blender), I did 4 animations and included them into the game.
I now have a run, takeoff/jump …
Also, EpicRay has a basic editor, player movement (wasd).
I just recently got rid of the white borders btw. ;)
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I finally got around to uploading my work to GitHub. Although everything is very rudimentary, placeholder-heavy and so on, here’s a link to the repo:
https://github.com/Squareys/EpicRay
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EpicRay has regained a certain stage of completion! Although I was this far before, now I actually have some powerful structure behind everything which will not collapse if loads of features …