Engine Development
1 minute read.
Engine development is fun and rewarding… and difficult.
1 minute read.
Engine development is fun and rewarding… and difficult.
< 2 Minute Read.
I just created a new repository for Epic Ray on GitHub!
Code ist best kept in some open source git repository, for other people to be able to look at …
Today I was surprised to be reminded of my tumblr blog beeing three years old now. I guess this is a good excuse to write about what I have been doing and not blogging about the last year.
Obvious …
Recently I added multi-threaded rendering support to my open source java raycasting game engine.
The last few weeks, I was pretty busy with university stuff. If I did anything else, I optimized …
EpicRay now has correct floor and ceiling texturing! Will push to github in a few secs.
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I did some work on Epic Ray today. I refractored the rendering system to how it was meant originally (most of the code was make-shift, just to have something on the screen). Also, there is a depthbuffer now …
Also, EpicRay has a basic editor, player movement (wasd).
I just recently got rid of the white borders btw. ;)
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I finally got around to uploading my work to GitHub. Although everything is very rudimentary, placeholder-heavy and so on, here’s a link to the repo:
https://github.com/Squareys/EpicRay
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