What I have been up to.

This is an old ar­ti­cle from 2014. I was a kid. I learned a lot since then, so please do think twice when tak­ing ad­vice from me as a kid.

To­day I was sur­prised to be re­mind­ed of my tum­blr blog bee­ing three years old now. I guess this is a good ex­cuse to write about what I have been do­ing and not blog­ging about the last year.

Ob­vi­ous­ly I have been study­ing, which may have helped the in­ac­tiv­i­ty alot. But al­so, I gath­ered a small team of 15 peo­ple (in­clud­ing me), 2D/3D artists, coders, pro­duc­ers/sound­de­sign­ers, and even a sto­ry writ­er. I wrote more than 10k lines of code for an awe­some gameengine, com­po­nent based in an un­con­ven­tion­al way, but a very neat struc­ture in­deed.

We call our­selfes “Vhite Rab­bit”, ab­bre­vi­at­ed VR, which al­ready says what we do ;) We have the Ocu­lus Rift DK1 and or­dered DK2 al­ready. The en­gine al­ready sup­ports the first and the lat­ter will re­quire not more than maybe 5-10 lines of code.

Hon­est­ly, get­ting Ocu­lus SDK 0.3.2 ren­der­ing to work with Ir­rlicht re­quired some dirty hacks, but at least it works and it works great!

If you want to fol­low our progress, we are cur­rent­ly just start­ing up again (most of us study, so this turns out to be more of a va­ca­tion project), but here are some links:



Our cur­rent project is to get a de­mo of the en­gine and our ca­pa­bil­i­ties run­ning.

This post was im­port­ed from tum­blr


Archived blog posts from squareys.tum­blr.com.