Magnum Oculus SDK Example
< 1 Minute Read.
Quite a while ago (in 2015) I contributed my first example to Magnum: the Oculus SDK Integration Example.
This example demonstrates how to use the acompanying Oculus SDK In …
< 1 Minute Read.
Quite a while ago (in 2015) I contributed my first example to Magnum: the Oculus SDK Integration Example.
This example demonstrates how to use the acompanying Oculus SDK In …
~ 1 Minute Read.
Two blog posts ago I mentioned a WebVR game we were making for the Virtuleap WebXR Competition at Vhite Rabbit.
“WebVR Pong” is a multiplayer game we wrote in C++ with the …
~ 5 Minute Read.
The most challenging project I worked on since quite a while was the WebVR game Vhite Rabbit built for the Virtuleap Competition. With multiplayer being one of the features we wanted to …
~ 3.5 Minute Read.
I recently came across a use case for having a small local database to store some statistics in an Unreal Engine 4 project. I found CISQLite3, a plugin by conflict.industries, who …
~ 6 Minute Read.
I once had this idea that plagued me for quite a while until I implemented it in my bachelor’s thesis: isn’t the human view volume more cone-shaped than frustum-shaped? Also: lenses of vir …
~ 2 Minute Read.
When I talk about my many past projects I often entirely forget to mention the ones I did at the University of Konstanz. But in the six years I’ve been there up to now, there were some …
~ 5 Minute Read.
Since we’re working on our multiplayer WebXR game at Vhite Rabbit, I needed to somehow connect to some server to exchange some data via sockets from web assembly.
Our server …
~ 3 Minute Read.
In the last blog post (“WebXR in C++”) there was
a minor inconvenience left in the cmake example.
If you change the library_webxr.js
, it will not relink and therefore your output
.js
accompany …