Toon Shaded Bunny
Simple GLSL shader I coded for GL ES via a GLSL Tutorial (>link).
Another very similar one I found by experimenting a little:
This post was imported from tumblr
Simple GLSL shader I coded for GL ES via a GLSL Tutorial (>link).
Another very similar one I found by experimenting a little:
This post was imported from tumblr
Since I’m a huge fan of interfaces, today I implemented a rudimentary framework for EpicRay. As soon as I worked out smaller issues, it will be the first code commit to my GitHub repos …
I started teaching myself shader programming with GLSL, since I’ll be needing it for making decent GLES games for both Android and WebOS.
I tried RenderMonkey and Shader Designer for Devel …
Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.
Since I haven’t been doing a lot of GL stuff re …
Okay, yesterday I got the PDK installed properly and actually managed to get the device connected. Sadly, the simple sample wouldn’t compile for device though.
Today I found out that I …
Why would I want to develop for Palm Pre? Why for WebOS, which runs on about only seven different devices?
First of all, I own a Palm Pre and want to play games on it, which are decent and fun (and …
As always there has been a lack of posts in the last few weeks.
Well, last post more or less promised a design for EpicRay. Sadly I have to say that design got me a little bored. And although I did get …
Once again, I am unhappy with the structure of one of my projects. That usually happens, if I am trying to implement a new feature and realize I actually don’t know how to fit …