UE4 Coding: Decoupling for Better Code

In the past year of UE4 de­vel­op­ment, I had prob­lems fig­ur­ing out how to struc­ture my game code: where to put game log­ic code to keep it read­able/main­tain­able, testable and re­us­able. This blog post sum­ma­rizes what I and my fel­low de­vel­op­ers have learnt as I fi­nal­ly feel con­fi­dent with my un­der­stand­ing.

Blendfile: Get String IDProperty

So, this took me while to fig­ure out, so I want to share it. blend­file.py is a one-file mod­ule in blender/2.7x/ad­dons/io_blend_u­tils/blend/ for read­ing and writ­ing blend files. This can be es­pe­cial­ly use­ful if …

Vhite Rabbit

Hel­lo ev­ery­body!

Once again it has been ages since by last post. Lit­er­al­ly.

Two posts ago, I post­ed about Vhite Rab­bit. And here again, some shame­less pro­mo­tion!

I am work­ing on a in house game en­gine and …

You find that these functions are slow. That’s normal.

From: https://www.opengl.org/wiki/Common_Mistakes#glGetFloatv_glGetBooleanv_glGetDoublev_glGetIntegerv

I am sor­ry, Ocu­lus. But I’m not go­ing to use you SDK Ren­der­ing and will in­vest an­oth­er 30-60 hrs try­ing to repli­cate the ovr dis­tor­tion my­self.

Ocu­lus …

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