New old Website
26.10.2011 (a day after my 17th birthday). That’s the date squareys.de was initally registered.
Since then it hosted zombiehunt.squareys.de 1 and a range of half-finished wordpress themes. I always wanted a web …
26.10.2011 (a day after my 17th birthday). That’s the date squareys.de was initally registered.
Since then it hosted zombiehunt.squareys.de 1 and a range of half-finished wordpress themes. I always wanted a web …
Issue UE-25350 “Hot reload does not compile changes to automation tests”, opened through a question on the answerhub, has been around for quite a while now and may be one of many blockers keeping you from writing unit tests in Unreal Engine. Which you should.
In the past year of UE4 development, I had problems figuring out how to structure my game code: where to put game logic code to keep it readable/maintainable, testable and reusable. This blog post summarizes what I and my fellow developers have learnt as I finally feel confident with my understanding.
So, this took me while to figure out, so I want to share it. blendfile.py is a one-file module in blender/2.7x/addons/io_blend_utils/blend/ for reading and writing blend files. This can be especially useful if …
1. Install mingw-clang like this: http://blog.johannesmp.com/2015/09/01/installing-clang-on-windows-pt3/
4. Start QtCreator and add a new compiler with “Compil …
Hello everybody!
Once again it has been ages since by last post. Literally.
Two posts ago, I posted about Vhite Rabbit. And here again, some shameless promotion!
I am working on a in house game engine and …
From: https://www.opengl.org/wiki/Common_Mistakes#glGetFloatv_glGetBooleanv_glGetDoublev_glGetIntegerv
I am sorry, Oculus. But I’m not going to use you SDK Rendering and will invest another 30-60 hrs trying to replicate the ovr distortion myself.
Oculus …
Today I was surprised to be reminded of my tumblr blog beeing three years old now. I guess this is a good excuse to write about what I have been doing and not blogging about the last year.
Obvious …