Why Not Just Do It
~ 2 Minute Read.
Do you sometimes know a thing that could potentially make you some money—on what I personally am still very dependent on doing—and that is “really easy”, but you never actually do it? Like pushing a finished game onto an online store?
Why not do it then?
I just ported Vhite Rabbit’s Wastepaperbin VR to Daydream and GearVR in 4 hours. We already have a great abstraction for the VR input, so it was mainly a matter of getting the Unreal Engine project to compile on Android and setting up the configuration.
There still is a bit of work to be done especially regarding the 6 DoF controller to 3 DoF controller migration. Most of the “immersive UI” was not invisioned to ever have to work with that.
Recently I finally submitted a plugin to the Unreal Engine Marketplace. For me it seems to be these final steps that just lie around, so close to actually being “out there”, yet I for some reason must have been afraid to do that final step.
Similarly with the release of Cook for the Giant (VR) on the Oculus store. We did everything except for a privacy policy and some screenshots… “except”, though. It was so close to be released (probably almost a year ago now already), but I never did it?
I noticed this behaviour and I don’t like it. I will improve on it. Expect me to put in all the necessary effort to get games out on the Play Store, Oculus Home Desktop and Oculus Home Mobile.
Written in 12 minutes, edited in 5 minutes.