Showing only posts tagged ue4. Show all posts.

Why Not Just Do It

~ 2 Minute Read.

Do you sometimes know a thing that could potentially make you some money—on what I personally am still very dependent on doing—and that is “really easy”, but you never actually do it? Like pushing a finished game onto an online store?

Why not do it …

UE4 Automation Testing

9 minute read.

Have you ever had a feature in an Unreal Engine game that you had to come back to again and again, because it was a nest of bugs? This gives you this uneasy feeling of that part being unstable, not really done yet, you can never relax… right?

What if …

UE4 Coding: Speeding up Compilation

There was one thing that always frustrated me alot in the beginning of development with Unreal Engine 4: It was the compile times, especially those for iterating on your game. But it turns out that, if you stick to a couple of key principles, they are manageable after all.

Posted on in misc. Tags: ue4, c++.

UE4 Coding: Decoupling for Better Code

In the past year of UE4 development, I had problems figuring out how to structure my game code: where to put game logic code to keep it readable/maintainable, testable and reusable. This blog post summarizes what I and my fellow developers have learnt as I finally feel confident with my understanding.

Posted on in misc. Tags: ue4, c++.

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