Why Not Just Do It
~ 2 Minute Read.
Do you sometimes know a thing that could potentially make you some money—on what I personally am still very dependent on doing—and that is “really easy”, but you never actu …
~ 2 Minute Read.
Do you sometimes know a thing that could potentially make you some money—on what I personally am still very dependent on doing—and that is “really easy”, but you never actu …
~ 5 Minute Read.
I think noone who reads my blog has an overview of what I’m working on, and even on twitter you wouldn’t get that. So here is one:
I recently founded this company with Flo …
9 minute read.
Have you ever had a feature in an Unreal Engine game that you had to come back to again and again, because it was a nest of bugs? This gives you this uneasy feeling of that part being unstable …
There was one thing that always frustrated me alot in the beginning of development with Unreal Engine 4: It was the compile times, especially those for iterating on your game. But it turns out that, if you stick to a couple of key principles, they are manageable after all.
Issue UE-25350 “Hot reload does not compile changes to automation tests”, opened through a question on the answerhub, has been around for quite a while now and may be one of many blockers keeping you from writing unit tests in Unreal Engine. Which you should.
In the past year of UE4 development, I had problems figuring out how to structure my game code: where to put game logic code to keep it readable/maintainable, testable and reusable. This blog post summarizes what I and my fellow developers have learnt as I finally feel confident with my understanding.