Magnum Oculus SDK Example
< 1 Minute Read.
Quite a while ago (in 2015) I contributed my first example to Magnum: the Oculus SDK Integration Example.
This example demonstrates how to use the acompanying Oculus SDK In …
< 1 Minute Read.
Quite a while ago (in 2015) I contributed my first example to Magnum: the Oculus SDK Integration Example.
This example demonstrates how to use the acompanying Oculus SDK In …
~ 2 Minute Read.
When I talk about my many past projects I often entirely forget to mention the ones I did at the University of Konstanz. But in the six years I’ve been there up to now, there were some …
From: https://www.opengl.org/wiki/Common_Mistakes#glGetFloatv_glGetBooleanv_glGetDoublev_glGetIntegerv
I am sorry, Oculus. But I’m not going to use you SDK Rendering and will invest another 30-60 hrs trying to replicate the ovr distortion myself.
Oculus …
Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to …
I recently stared messing around with the simple sample app from the WebOS pdk a bit, trying to draw with vertex buffers and so on. I had a few problems, since the sample app used Open GL ES 2 …
Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.
Since I haven’t been doing a lot of GL stuff re …
I somehow feel happy about finally being able to render Text ;)
I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)
This post was im …
Okay, here are a few bugs in order of appearance:
It wouldn’t bother if you could only look at the world from above, but… imagine a mountain looking like this! (I also like how you can see the differ …