EpicRay Framework
Since I’m a huge fan of interfaces, today I implemented a rudimentary framework for EpicRay. As soon as I worked out smaller issues, it will be the first code commit to my GitHub repos …
Since I’m a huge fan of interfaces, today I implemented a rudimentary framework for EpicRay. As soon as I worked out smaller issues, it will be the first code commit to my GitHub repos …
As always there has been a lack of posts in the last few weeks.
Well, last post more or less promised a design for EpicRay. Sadly I have to say that design got me a little bored. And although I did get …
Once again, I am unhappy with the structure of one of my projects. That usually happens, if I am trying to implement a new feature and realize I actually don’t know how to fit …
Just spent a whole hour on a stupid problem:
//... (Storeable is an interface) HashMap<String, Class<? extends Storeable>> types = new HashMap<String, Class<? extends Storeable>>(); //... (object is an instance of a class that implements Storeable) types.add(object.getTag(), object.getClass()); //...
Thought it was a problem with the …
You may have guessed it already: my project is a Raycasting gameengine. In Java. With editor and all it takes to make making games as simple as possible. So, you might know Raycasting Game Maker*, why would …
Some screenshots of my current project. Guess what it’s going to be? (Pretty obvious, I guess)
Looks pretty cool, eh? I guess that shadow over there to the right is coincidence. But maybe wont be later on …
Now, you might remember (or not, since it has been quite a while since I posted) that I had a few projects running - The PI Mineshooter thingy, sadly abandoned, the Zombiehunt game, still there somewhere, VSGE, still there to …
Secret first rendered image of a new project :D
O noes! ITS IN JAVA :O
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