Some updates on Zombiehunt
I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.
Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is …
I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.
Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is …
Finally explosions kill the player in Pyromania.
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Today I worked on Pyromania, my Bomberman type game. I had bombs and explosions, but they didn’t do any harm to world or player.
Now explosions at least destroy destructible blocks (the wooden boxes …
Latest changes in Zombiehunt:
After a rather long break from programming (did a lot with Blender the past month) and also a break from posting on this blog I am now back with a little update on Pyromania. Although it was possi …
I decided to call my Bomberman “clone” *Pyromania*.
I added Bombs btw, but they only create explosions that don’t do anything (just a little bit of space in the RAM). Also, they seem to explode …
I just found a project I started working on before I started this Blog. It’s a clone (or at least pretty similar ;) ) of the widely known Bomberman. I will, of course, rename my project as soon as I found …
Zombiehunt got a menue to change the controlls of the game! It now also checks the game version when submitting a highscore to the online highcore list.
Here is a screenshot of the controlls menue:
The menue background …