WebXR in C++
~ 3.5 Minute Read.
Web XR in C++… what?
I recently had the joy of linking javascript to C++ code for a tiny game we’re building at Vhite Rabbit.
Compilers like Emscripten or cheerp – which I didn’t get a chance …
~ 3.5 Minute Read.
Web XR in C++… what?
I recently had the joy of linking javascript to C++ code for a tiny game we’re building at Vhite Rabbit.
Compilers like Emscripten or cheerp – which I didn’t get a chance …
1. Install mingw-clang like this: http://blog.johannesmp.com/2015/09/01/installing-clang-on-windows-pt3/
4. Start QtCreator and add a new compiler with “Compil …
From: https://www.opengl.org/wiki/Common_Mistakes#glGetFloatv_glGetBooleanv_glGetDoublev_glGetIntegerv
I am sorry, Oculus. But I’m not going to use you SDK Rendering and will invest another 30-60 hrs trying to replicate the ovr distortion myself.
Oculus …
In C++, compiling with MinGW-gcc:
When including headers from within a namespace, gcc output goes wild.
Don’t.
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Did you ever work too long on one feature in a project? It makes you want to get done with the project.
I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usual …
Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to …
Today I looked at the .x file format and decided to do the character animation for Ninjarun not with a sprite-sheet but a 2D mesh with bone-animations.
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I spent last weekend with WebOS game development. Here’s a screenshot of what I got now (runs on the device aswell ;) )
This post was imported from tumblr