Poco 1.9.0: Data to SQL
~ 2 minute read.
Moving from POCO 1.9.0 to 1.9.1, Poco Data to SQL namespace.
~ 2 minute read.
Moving from POCO 1.9.0 to 1.9.1, Poco Data to SQL namespace.
~ 2 Minute Read.
Lately, I’ve been immersing myself in various frameworks and engines to build WebVR content.
Tomorrow is a big day, that apart from me not many people will notice until fur …
~ 3 Minute Read.
I find myself googling for how to deprecate UENUM
, USTRUCT
, UCLASS
,
UPROPERTY
, UFUNCTION
in Unreal Engine 4 every now and then. With this
blog post I hope to provide a reference for how to do this for …
< 1 Minute Read.
For those who follow what I do on twitter, you will have noticed, that I created the
magnum-vr-ui quite a while ago. That
basically got the Magnum::Ui
library into VR with the Oculus Rift …
< 1 Minute Read.
Working on an Unreal Engine 4 project, I had a strage issue with their FString::Printf(format, args...)
function (which is basically just calling _vsntprintf
).
The final issue was that I was trying to …
~ 1 Minute Read.
I recently ported the “Wonderland Engine”, Vhite Rabbit’s inhouse game engine, to web using web assembly and WebGL with Emscripten.
During this process the point light shadows that we cre …
9 minute read.
Have you ever had a feature in an Unreal Engine game that you had to come back to again and again, because it was a nest of bugs? This gives you this uneasy feeling of that part being unstable …
~ 3 Minute Read.
At Vhite Rabbit I’ve been using Magnum to build Emscripten based web projects for quite a while. Since the Oculus Rift constrains me to Windows for development and sometimes things are hard to set up …