Some Thoughts on a Node Based Particle System
My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they …
My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they …
Since Allegro 5 has been released a long time ago, I thought I’d give it a try. I was pretty impressed by it, so I started rewriting my vsge2D game engine (which really just had only a …
I have this problem in two of my projects where applications just crash at random moments. And if I say random, I mean random. No connection to what is going on in the rest of the applica …
When shooting bullets, entities must be able to copy a bullet entity. That bullet entity is stored as a pointer in that entity, which has the ability to shoot. Okay, then let’s create …
*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.
I never actually had a …
I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.
Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is …
Finally explosions kill the player in Pyromania.
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Today I worked on Pyromania, my Bomberman type game. I had bombs and explosions, but they didn’t do any harm to world or player.
Now explosions at least destroy destructible blocks (the wooden boxes …