Some updates on Zombiehunt
This is an old article from 2012. I was a kid. I learned a lot since then,
so please do think twice when taking advice from me as a kid.
I imported Zombiehunt to an Eclipse IDE project, which made things sooo much easier.
Up till then, I had been using MinGW make/g++ command line and notepad.exe as an editor. Just so you realize that this is a major upgrade :P
Since my project is more than four years old now, I partially had extremely bad coding style in there. So last things I did was cleaning it a bit. For example: I renamed about a hundred functions and variables to fit C++ naming conventions.
Fixed some collision issues and made the background grayscale when pausing game.
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