Oculus Rift - Impressions

This is an old ar­ti­cle from 2013. I was a kid. I learned a lot since then, so please do think twice when tak­ing ad­vice from me as a kid.

To­day I got the chance to try the Ocu­lus Rift for the first time thanks to my Uni­ver­si­ty. I am very en­thu­si­as­tic about VR and have been fol­low­ing News on Ocu­lus Rift ev­er since they start­ed on Kick­starter. So here my im­pres­sions:

First Thing I no­ticed was that the head mount­ed dis­play was amaz­ing­ly light, it looks alot heav­ier than it ac­tu­al­ly is.

Move­ment in the Rift gives you a lit­tle mo­tion sick­ness at first, al­though it was just a slight­ly weird feel­ing in my stom­ach. Ev­ery­thing is pix­e­ly at the mo­ment still and la­ten­cy was high­er than usu­al on what I tried, be­cause the de­mo was run­ning in the wrong mode (I didn’t re­al­ize that in time), there­fore al­so run­ning on a ridicu­lous­ly large screen.

Al­so, I did have black bor­ders right and left, due to the set­tings not bee­ing ad­just­ed to me. All in all, I guess I didn’t get the full ex­pe­ri­ence, it was awe­some nev­er­the­less. The stereo vi­sion is amaz­ing and ev­ery­thing looks awe­some. The longer you play, the more you get emersed and for­get at least a bit that you are in a vir­tu­al world.

Walk­ing up and down stairs the first time is like bee­ing on a roller­coast­er.

Things like a fall­ing leaf or a but­ter­fly sud­den­ly get pret­ty in­ter­est­ing, while you would ig­nore such things in non-vr games. :D

I am re­al­ly look­ing for­ward to the HD De­vK­it which I am def­i­nite­ly go­ing to get.

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