Online Highscores…
I have just finished implementing an online highscore list in “Notenspiel”. Zombiehunt will get this very soon too.
I mainly followed a tutorial at Codeschleuder (If link is broken, this online program …
I have just finished implementing an online highscore list in “Notenspiel”. Zombiehunt will get this very soon too.
I mainly followed a tutorial at Codeschleuder (If link is broken, this online program …
I somehow feel happy about finally being able to render Text
;)
I’m using the Freetype Library and OpenGL. I thought about using SDL TTF, but somehow I ended up deciding on this :)
This post was im …
Okay, here are a few bugs in order of appearance:
It wouldn’t bother if you could only look at the world from above, but… imagine a mountain looking like this! (I also like how you can see the differ …
Since I am making this game for somebody who wants it to be finished rather soon, I thought I’d focus on this a bit and hopefully finish this project. The game is now spawning notes with ledger lines:
Next thing I …
One of my last posts was about back face culling. This was because of my performance problem while trying to render 130 000 blocks smoothly. I also said I was going to optimize the world data a lit …
After getting the X-th virus on my computer (with Windows XP Professional), I decided to start using Ubuntu 11.04. I like it pretty much, although I’m still a bit irritated by …
I recently found a tutorial on back-face culling. It means telling OpenGL not to draw invisible faces (faces on the back side ;) ) of a mesh, which does speed up the rendering a lot.
I was looking for something …
Okay, here is some code for mouselook with SDL…
struct { int x, y; //In this case: the position where the mouse is held at bool trap; //flag for holding mouse at one place } mouse; void MouseMotion(){ /* Set x and y to the current mouse position */ int x, y; SDL_GetMouseState(&x …