Ninjarun Animations
After I had decided to do sprite sheets after all (of an animation generated with blender), I did 4 animations and included them into the game.
I now have a run, takeoff/jump …
After I had decided to do sprite sheets after all (of an animation generated with blender), I did 4 animations and included them into the game.
I now have a run, takeoff/jump …
Also, EpicRay has a basic editor, player movement (wasd).
I just recently got rid of the white borders btw. ;)
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I finally got around to uploading my work to GitHub. Although everything is very rudimentary, placeholder-heavy and so on, here’s a link to the repo:
https://github.com/Squareys/EpicRay
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EpicRay has regained a certain stage of completion! Although I was this far before, now I actually have some powerful structure behind everything which will not collapse if loads of features …
Did you ever work too long on one feature in a project? It makes you want to get done with the project.
I tried to get 3D models loaded into my ninjarun game. ‘md2’ actually worked fine, but you usual …
Just found a full tutorial on how to load .md2 and although skeletal animation for Ninjarun loaded from .x would have been interesting, it would have been an extreme overkill. Threrfore I’m switching to …
I have been creating a Lego Minifig + Rig in Blender recently.
Working time
Modelling: ~4 hrs
Rigging: ~5 hrs
Weight Painting Legs: ~4 hrs
Weight Painting Other: ~ 1 hr
Total: ~14 hrs
Motivation
You may …
I got a new logo! Made by KiA.CaNDy.Art (now Catellya Design):
Blogspot: http://kiacandyart.blogspot.de/
Facebook: https://www.facebook.com/catellyadesign
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