Open GL ES 1.1 and 2.0
I recently stared messing around with the simple sample app from the WebOS pdk a bit, trying to draw with vertex buffers and so on. I had a few problems, since the sample app used Open GL ES 2 …
I recently stared messing around with the simple sample app from the WebOS pdk a bit, trying to draw with vertex buffers and so on. I had a few problems, since the sample app used Open GL ES 2 …
You can’t imagine how glsl shader programming makes me happy.
I guess the think I like about it is, that you change something and *bling* changes appear on screen! I’m a really visual guy, I have an artist …
Simple GLSL shader I coded for GL ES via a GLSL Tutorial (>link).
Another very similar one I found by experimenting a little:
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Since I’m a huge fan of interfaces, today I implemented a rudimentary framework for EpicRay. As soon as I worked out smaller issues, it will be the first code commit to my GitHub repos …
I started teaching myself shader programming with GLSL, since I’ll be needing it for making decent GLES games for both Android and WebOS.
I tried RenderMonkey and Shader Designer for Devel …
Installing the earlier version of codesourcery did the job! I am now able to develop applications for my palm pre and other webos devices.
Since I haven’t been doing a lot of GL stuff re …
Okay, yesterday I got the PDK installed properly and actually managed to get the device connected. Sadly, the simple sample wouldn’t compile for device though.
Today I found out that I …
Why would I want to develop for Palm Pre? Why for WebOS, which runs on about only seven different devices?
First of all, I own a Palm Pre and want to play games on it, which are decent and fun (and …