Quick Tip #1
In C++, compiling with MinGW-gcc:
When including headers from within a namespace, gcc output goes wild.
Don’t.
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In C++, compiling with MinGW-gcc:
When including headers from within a namespace, gcc output goes wild.
Don’t.
This post was imported from tumblr
Today I got the chance to try the Oculus Rift for the first time thanks to my University. I am very enthusiastic about VR and have been following News on Oculus Rift ever since they started …
Recently I added multi-threaded rendering support to my open source java raycasting game engine.
The last few weeks, I was pretty busy with university stuff. If I did anything else, I optimized …
EpicRay now has correct floor and ceiling texturing! Will push to github in a few secs.
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In the last 7 days I was busy creating a Python 3.3 wrapper for the wiiuse library.
You can now use wiimotes in Blender 2.6! :D
Check out it’s Github repository here: https://github.com/Squareys/pywiiuse
This …
I did some work on Epic Ray today. I refractored the rendering system to how it was meant originally (most of the code was make-shift, just to have something on the screen). Also, there is a depthbuffer now …
Today my Blog turned 2!
I’m working on a Lego Parkour II Animation by the way, so expect some content for this week ;)
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Ninjarun Preview video to show you the animations and stuff…
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