Drawing Order
I really want to implement drawing order in my node based graphics engine in vsge.
Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent …
One of my game engine projects, in this case with 2D graphics. If I remember correectly I wanted to make a crazy game with this engine that was based on the idea on James Cook, the explorer who set out to find the magical Terra Australis Incognita, which was guessed to be what we know to be Antarctica.
In this game, you would sail away and actually find it… and it’s a MMORPG… somewhat Golden Sun inspired…
Obviously all that never happened, but I started building a 2D engine and think about node based 2D scenegraph stuff (whyever), particles in 2D and generally had fun starting that engine.
Later I worked on a project called VSGE3D, which was the 3D pendant to it.
I really want to implement drawing order in my node based graphics engine in vsge.
Node based meaning, that I actually have a nodetree, each node containing a pointer to the parent …
My vsge game engine uses a node based graphics engine. This makes parenting really easy for example. Entities of the game engine own a graphics node and update it’s transform, so they …
Since Allegro 5 has been released a long time ago, I thought I’d give it a try. I was pretty impressed by it, so I started rewriting my vsge2D game engine (which really just had only a …
I have this problem in two of my projects where applications just crash at random moments. And if I say random, I mean random. No connection to what is going on in the rest of the applica …
When shooting bullets, entities must be able to copy a bullet entity. That bullet entity is stored as a pointer in that entity, which has the ability to shoot. Okay, then let’s create …
*I’m back!* Because of my final exams at school, I didn’t have to much time for things I actually like doing, hence this blog not getting too much attention.
I never actually had a …